Game Design

GAME DESIGN

UNITY | A Kids Nightmare


 

A Kids Nightmare (Created as Project Catfish) was a project I worked on between February - June 2018.

 

It's a 2D Sidescroller Jump'n Run about a Kid trying to escape nightmareish scenarios.


The game is in Pixel Art, therefore the Logo asthetics.


 

The Game got never completed due to new projects I've taken on.


A Kids Nightmare got into an late Alpha-Phase and though it was still rough around the edges, it was a rather solid gameplay experience.


 

Containing only 5 Levels and 1 Bossfight, there wasn't much to play, but I could've easily added more since the basic structure of the game was nearly finished and all I needed were new Textures and Mobs.


 

A playable Version of the last Alpha-Version I created will be available soon.


UNITY | Project Butterfish


 

Project Butterfish was a project i worked on the last months of 2018.

 

More info coming soon

UNITY | Azzteroidz


 

Azzteroidz (Created as Project Blowfish) is my first ever 'completed' game.

It's a simple Topdown perspective game in which you have to survive Waves of incoming enemys.


 

There are two Gamemodes:


Endless Mode - Survive for as long as possible.


100 Mode         - Survive for 100 Seconds without dying.


 

I worked roughly two Months on Azzteroidz.


There are still a lot of things i might want to Add in at a later time like Highscore, More Modes, Maybe even Multiplayer, but since this was the first game I made and because i went in with zero knowledge about any programming language I'm suprised how it turned out.


 

Here you can dowload the latest version of the game:


Azzteroidz


 

NOTE: Please keep in mind that this game isn't Optimized so there may be some problems depending on your resolution, etc.


 

 

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